|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Bienator II
madmen of the skies
1390
|
Posted - 2013.01.08 21:09:00 -
[1] - Quote
you still sell cap use bonus as second bonus for amar ships :(
It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive tracking, range, whatever bonus and amarr ships like harb or oracle have a "yey you can actually fire this weapon" bonus. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1390
|
Posted - 2013.01.08 21:39:00 -
[2] - Quote
Garphunkle wrote:Bienator II wrote:you still sell cap use bonus as second bonus for amar ships :(
It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive tracking, range, whatever bonus and amarr ships like harb or oracle have a "yey you can actually fire this weapon" bonus. Seems to be an easier pill to swallow given Harbi is going from 5% to 10% damage bonus. More than makes up for the lost gun. Does it seem utility highs are vanishing at an alarming rate?
Medium nos was never good enough to compensate the cap use of unbonused cruiser or BC in pvp. Removing utility slots is actually not a huge problem IMO. Putting neuts on cap dependent ship is meh, fight a cane and he will laugh at the neut so you can just leave it off and move a bit qucker. It just widens the gap between cap dependent ships and cap independent ships, ASBs made it worse. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1397
|
Posted - 2013.01.09 17:07:00 -
[3] - Quote
can you tripple boost, quad rep the myrmidon already? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1399
|
Posted - 2013.01.10 04:28:00 -
[4] - Quote
Revman Zim wrote: I read every page of this thread and did not see a difinitive answer. When the update for the BC's is implemented will the SKILL TREE changes be implemented also?
yes. there was even a devblog entry dedicated for that. Once BCs are balanced, destroyers and bc skills will be split up. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1423
|
Posted - 2013.01.15 05:46:00 -
[5] - Quote
Debir Achen wrote:Shinzhi Xadi wrote:Bienator II wrote:you still sell cap use bonus as second bonus for amar ships :(
It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive tracking, range, whatever bonus and amarr ships like harb or oracle have a "yey you can actually fire this weapon" bonus. THIS. I hate this dang laser cap use bonus that amarr ships are mostly required to have just to function. No other race has to put up with a silly bonus like that. It would be like minmatar having a 'ammo loader bonus' that allows them to reload their guns. Because of this silly laser bonus, almost every amarr ship has 1 less useful bonus than any other race! I think there's some sleight of hand happening with the harby's bonuses. Basically, the harby has 2 "standard" bonuses: a 5% bonus to gun damage and a second 5% bonus to gun damage, that stack additively ('cane's bonuses stack multiplicatively). Harby also has a cap-use pseudo-bonus. Effectively, it gets a double-strength bonus and a weak bonus rather than two normal bonuses.
the cap bonus should be IMO integrated into the ship capacitor by default. Cap dependent ships have enough problems already. Caldari/Minmatar can just burn till the cap is (almost) empty and shoot while doing it. Amarr ships are disabled if you fly them the same way. ASBs made the situation worse and made capacitor even less important for min/caldari. Not to mention that the medium slot count of amarr ships is very limited so you often can't fit cap boosters.
i am curious how CCP wants to tackle the active local tank issue without introducing something like a ASB for armor. (e.g ancillary resistance boost module) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1484
|
Posted - 2013.02.05 20:03:00 -
[6] - Quote
CCP Fozzie wrote:In regards to the cap use bonus on the Harb I wrote something in the Combat Frigates thread back in August that I'm going to shamelessly copy-paste here since it still describes the :plan: CCP Fozzie wrote:Laser cap use bonus on Amarr ships:So this became a pretty heated debate in the thread, and I'm going to address it even if it is a bit off topic. The original design of lasers was that they essentially had a built in damage bonus, being more powerful in base damage than any other weapon system. In the time since launch however that specific damage advantage has diluted somewhat, as most of the buffs lasers received over the years were to tracking. Pulse lasers tend to have good damage and excellent range for short range guns, and Beams have good damage, fair range and excellent tracking compared to other long range options. There are a lot of Amarr ships that need help, as well as many that are working well. Certain problems are tied to the weapons themselves, for instance fittings on small lasers need help and many of the problems with beams are tied to the weapons. We're taking our first steps towards improving the fitting situation for frigates in the already announced changes for winter: CCP Ytterbium wrote:All medium beam laser variations: -1 PWG and -1 CPU
All medium pulse laser variations: -1 PWG and -1 CPU
Expect more tweaks to many weapon systems, including lasers, as we go forward. That being said I do not think the solution to the problem is to build the cap use bonus back into the guns. The high cap use is a defining feature of lasers, helps create interesting player decisions on Amarr ships, and I believe it provides us more balance tools than it removes. There's a lot we need to fix with many Amarr ships, but I do not currently expect that the solution is going to be removing the cap use bonuses across the board.
in other words. lasers where once designed to be better as anything else but thats no longer the case since they are now balanced. They obviously still use cap and do only em/therm damage. So why are they still so OP that many amarr ships can live with one effective turret bonus? Its not like it makes the ships cap independent like most minmatar or caldari ships - which is a built in feature not even a bonus. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
|
|
|